DeckShark is small, and that's the point.
DeckShark is one MTG player trying to fix a frustration I've always had: the only way to get a new Commander deck without spending a weekend hunting singles is to know someone with a deck they're bored of. I'm building the platform I wished existed.
What I'm trying to do
Most card marketplaces are about singles. Pricing, scanning, shipping individual cards. That's a great market. I'm not it. DeckShark is about the builtdeck: the 100 cards you've sleeved, tuned, and played with for months, and then put on the shelf because you want to try something new.
Trading whole decks is faster, more local, and feels more like the hobby itself. You meet at an LGS or a coffee shop, you swap, you go home with a new deck for your next game night.
Who's building this
Designer and developer in Vancouver, Canada. I handle everything from the UI design to the database migrations. I've been playing Commander for 8 years and my current favourite commander is Hashaton, Scarab's Fist. I started DeckShark when I realized I only played a handful of my 15 decks and some had been sitting for months, even years. All I wanted was an easy way to swap them for something new.
How the money works
Right now, it doesn't. DeckShark is free during alpha. No ads, no VC funding, no pressure to grow at all costs. I just want to make something the community actually uses.
Phase 2 will add shipping so you can trade decks between cities, not just locally. That's where fees will come in: a small cut to cover escrow and shipping logistics. Local trades will always be free.
Your trades shape the platform
Every feature on the roadmap right now came from someone listing a deck and telling me what was missing. Power-level filters, city-level activity, want lists. All of it came from users.
- Found a bug? Tell me, I'll fix it that day.
- Want a feature? Send feedback. I read every message.
- First 500 traders get a permanent “Founding Member” badge.